Originally Posted by Neonivek
I believe the reason why Conjuror has intelligence is because Conjuration combos rather well off of the elemental skills.


There are elemental skills which do not require Intelect to be good - these skills are global cooling,rain,contamination,blood rain and ignition.

With +2 Wits and +1 Int the preset can become more flexible, retain it's potential to be paired with elemental skills and it make's it easier for all races who start with conjurer to go into melee and range - at the cost of killing your head start toward building a bow wielding mage.

As the preset is now there are the following disadvantages for the companions

dwarf companion (not yet released) - great stat line for a tank but the lack of wits make's him useless at summoning things as fast as possible (the purpose of the conjurer skill set up) and has different pathways than human and elven conjurers.
Like the crappy lizzard conjurer he needs to have his skill set remade from scratch until they can be put back on the spell tab because your stats are good enough to support both melee combat and summoning stuff (for me this translates as having a wits stat as big as your strenght stat).

human companion - rubish stats, the racials bonuses are the only things that make this better than a lizzard conjurer and from level 2 onwards it should be as good as a elven companion at summoning stuff as fast as possible

elf companion - very workable,you just need to get 1 level to fix the crappy Wits stat.Like the human it's only viable path ways are bow wielding summoner and a mage adept at using elemental and summoning magic

lizzard companion - utter rubish,should be avoided at all cost, unless you are able to remake his skill kit literaly from 0, until you get to a point where you can make the skills gained from the preset work for you.

Last edited by Draco359; 23/05/17 02:33 PM. Reason: I wanted to name all elemental skills which are good for low int characters