We have a release date for the game now. Between 5 and 7 of the skill schools are magic oriented. 7 out of 10 total skill schools are magic oriented.

Here is the total list of Talents intended for magic-users:


Demon - Mediocre, because game balance dictates that there should be a reasonably even distribution of magic damage types, so the amount of damage you save from one source is basically countered by the amount of damage you receive from its opposing source.

Elemental Affinity - Better than it used to be because armor means you can stand in surfaces with less risk, but even so, you still don't want to stand in most surfaces much.

Far Out Man - Good Talent. An extra 2m range is quite helpful.

Ice King - Mediocre. See Demon.

Mnemnonic - Okay, since mages are more likely to need as much memory as possible. This is more of a generalist since mage-specific, though.

Pet Pal - Because all the other classes reserve their Talent points for better Talents. Mages don't have much to pick from, so they'll be the ones taking this most of the time.

Savage Sortilege - I honestly can't get a handle on how well this is because the base critical chance is so low as it is. Cutting it in half? This is something which is only good much later once you have a lot of critical chance, and that's IF you get critical chance at all.


So that's seven mage-specific Talents, using a charitable definition of "mage-specific", and of those 7, two are a wash in terms of use, and two more are mediocre.

***

And I haven't even talked about how Bigger and Better is literally garbage which was carried over with ZERO THOUGHT from D:OS 1. 1 attribute point for one Talent point? In a game where you get 10 attribute points to start and 2 per level instead of 0.5 per level.

Come on, Larian, wake up. The clock is ticking.