@MatthiasLucas:
1. Bitte um mehr Respekt. Diese Stretchgoals wurden von Backern/Leuten finanziert, die sich diese Features gewünscht haben, ansonsten hätten sie es nicht finanziert. Die Art und Weise wie du diese als "Blödsinn" runterspielst ist nämlich absolut respektlos. Vorallem von einem 36-Jährigen erwartet man da ein eiferes und erwachseneres Verhalten. Und nicht das Verhalten eines Kindes, das alles Blöd findet, nur weil Mutti ihm nicht den Loli gekauft hat, den er haben wollte.
2. Dieser "Blödsinn" hat jetzt in der EA schon dazu beigetragen, das sich das Spiel besser verkauft, als das, was du Maßgeblich glaubst, das die Verkaufszahlen erhöhen wird. Der Game-Master Mode hat jetzt in der Early Access einen kleinen Boom gehabt.
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Have to object on those points, the stretch goals were not worth a single dime to me, I still spend $165 on the game, not because stretch goals (which are silly reason to spend money as an individual), but because the offered pledge tiers had to offer something over the basic tiers AND I like to support a developer who makes games I like.
I do hope that most people will not fall for simple marketing traps like stretch goals to increase their pledges on kickstarter campaigns, though the recent trend to offer stretch goals on pre-orders suggests that some people are indeed influenced easily into overspending.
Now the features from the stretch goals are nice, I just doubt that they are real incentive to pledge more, they are rather a tool to manage and incite expectations for the game if certain budgets are reached. In other words, I hope that you can hype a game via it's stretch goals, but people will still not spend more to reach those stretch goals.
edit: BTW, it is more like 0.2 billion german speaking people, the 125 million number is just first and second language speakers, but people usually speak more than just 2 languages. On top is germany a key market for classical RPGs, but english is a rather common language for germans and OV often prefered over dubs. ;-)