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veteran
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OP
veteran
Joined: Jan 2009
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All of these are VERY BAD SPELLS because they change all surfaces around. Even surfaces which are not even connected.
That is almost always a recipe to FUCK OVER THE PLAYER and not the enemy, because the enemy has a major armor advantage over player characters.
These spells ARE BAD and Larian should FEEL BAD for putting them in the game. What genius thought it was a good idea to put in spells which are unpredictable and uncontrollable in a tactical combat game built around creating massive surface interaction combos? They are wasting valuable space in the game and especially on the presets.
No one likes them. No one uses them. No, not even that guy. They are awful.
***
I got a great example of this while testing out starting a fight in the first room of the game. AI Red Prince used Contamination which changed all the blood into poison, including the blood my Death Knight was going to use to heal with.
Except that it didn't just turn into poison. It turned into FIRE because apparently some of the blood had been in contact with a fire surface from the Red Prince's stupid shitty fire breath skill. That somehow managed to set the poison in my room on fire even though there wasn't a path between them.
***
The only possible fix I can think for them is to have them change the surfaces only in a specific circle to allow you to use them precisely. Except we've just established that won't work because adjacent surfaces can set each other on fire.
Ditch the spells. They are garbage. We don't need huge giant FUCK-OVER-THE-PLAYER spells as part of the player's skill set. What we do need are PRECISION TARGETED spells which do not create surfaces when cast on an enemy.
How about "Skipping Stone" which inflicts slow to enemies without magical armor instead of Contamination? Fire Breath instead of Ignition. (Lizards get Shed Skin instead) a piercing Ice Lance which chills or freezes enemies in a line without armor. And if you can't think of another fire spell idea, then at least lose the "set all surfaces on fire just because lol" part from Fireblood.
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Entire Thread
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FIX: Contamination, Ignition, Fireblood, Global C.
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Stabbey
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25/05/17 02:46 AM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Ludvig
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25/05/17 01:12 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Stabbey
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25/05/17 01:54 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Ludvig
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26/05/17 12:07 AM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Neonivek
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25/05/17 01:26 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Lyrhe
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25/05/17 09:13 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Neonivek
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25/05/17 09:40 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Ravensky
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27/05/17 04:21 AM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Helf
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27/05/17 07:38 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Stabbey
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27/05/17 08:13 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Helf
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27/05/17 09:03 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Ash Raven
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27/05/17 09:12 PM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Fluffington
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28/05/17 05:18 AM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Neonivek
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28/05/17 05:22 AM
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Re: FIX: Contamination, Ignition, Fireblood, Global C.
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Helf
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28/05/17 05:57 PM
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