I decided to take a closer look at the presets because I had to start a new game. I decided to make a Death Knight character (Knight preset, except abilities changed to Warfare, Necro, Telekinesis. Skills changed to Rage, Bloodsucker, Mosquito Swarm. Talent changed to Morning Person.) I wasn't sure what classes should go alongside it, so I looked at the presets.

I noticed that of the 14 presets, there are FOUR which all are INT +2, CON. (Enchanter, Inquisitor, Witch, Wizard). I think that Wizard and maybe Enchanter could go to INT +2 and WIT.

Geo and Necro appear on presets 4 times each, which is especially annoying in the case of Geo, because any Geo preset comes with the GODAWFUL Contamination for no good reason.


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I have not found it very useful to use Totems beside enemies - even just for distraction purposes, because there are almost always more enemies than player characters, and while attacking totems does waste some enemy AP, proportionally-speaking, it wastes more party AP than enemy.

An Incarnate which dies before getting to act is not how I would use it for similar reasons. It takes 6 more turns before I can summon another Incarnate. That's an incredibly inefficient method, considering that the typical enemy skills will come off of cooldown well before I can re-summon.

I play more of a Totem-using Summoner, placing my totems far away from enemies so that they can attack and not be easily destroyed.