Actually if you think about it, it makes sense and is immersive.
No. YOU do not get to tell ME what
I feel is immersive. That is for ME to decide. I feel that this, is NOT immersive. The end.
Atleast bring an valid argument or reason, why i'm on the wrong end. I don't say, you have to force yourself to immerse to that, the only thing which i wanted to point out is, that it makes sense in the Case of Divinity Original Sin 2, and instead to bring up an proper explanation you only snap at me. If you can explain to me, why the Magisters should fear an Magister an Prisoner with Weapons, which aren't more than an mere Butterknife, and clothing which isn't more than an bedsheet, on the ship, while they let them carry freely on the island Weapons and even more proper Armor, there is noway that i would agree with you. In case of DOS2 it simply makes SENSE. Why should the fear an imprisoned sealed Sourcerer carrieng weapons more on the Ship than on the Iwland. So IMHO - if you can't immerse yourself, its your fault, not Larians.
I mean your complain is like if i would complain that an Policeman in an Ego-Shooter-Police-Game would carry an Gun...(like Glock, USP or so). I would even go the far, and tend to believe, that's not even an logical Story-Reason on your and more an mainstream reason, because almost all Prison-Stories handle it like that, or atleast an gameplay reason that you want to fresh clean start, where you have to find things first. But please don't abuse it with "immersion" when the way Larian handles this Aspect is immersive and make sense to begin with. Because your suggestion would be inconsistency. And if i'm wrong here than please explain it to me, i'm ready to learn as long as it makes sense. If not, i'm done for here anyway, because i don't let people simply snap on me, who can't handle critique on their critique and then don't even deliver an proper reason!