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PS: Thanks everyone for the suggestions/feedback. We are reading everything
People of Larian, you're great. You could a make more dev comments though. Well forget it, maybe better concentrate on the game.
Here some more suggestions. I want to ...
- be able to lock doors, set DC, HP
- put traps on floor and placeables adjust type and spot DC
- set triggers for all kind of (in Editor premade) stuff, e.g. an ambush where you can set still invisible and inactive NPCs which do appear and get alive once someone triggered the trigger.
- scale,tint, rename (color) any NPCs, Monsters, placeables
- make use of prefab placeable groups created in the editor or imported from other users (steam workshop) (i really love the idea to create a platform to distribute user made prefab areas and easily import them into your module. is this on the fly actually? or has the module be redone)
- be able to fully rotate (xyz) placeables in the GM mode.
- assign any animation (sleeping, dancing) on NPCs aswell as on PCs (by force). Plus conditions like character is sleeping, drunken, blind
- use the mood/light functions (or blind effect) to really make it complete dark and force players to use torches and other light sources (are there torches)
- full weather control
- any possibility for import (plugin?) any kind of mini game and or other functions to the vignettes?
- be able to adjust / influence the APs during a fight
- use dice rolls just visible for GM (e.g. for making percentage rolls)
- set all kind of effects and any assign materials to objects and NPCs (How about the material maker in the editor this time. This had so much potential. Mabye also a chance to easily share this via steam workshop. Maybe some geeks will provide more stuff as I see huge potential in this. Unfortunately this wasnt used by the community for the first game so far)
this is my fast brain storm. i could proceed endlessly but the chances of inappropriate suggestions are increasing. Hope you find one of them helpful at least.
cheers