@Stabbey:
Thank you that you did take your time, but i still have to disagree with you. I understand where you come from, but you still overlook some pretty important Points.
1. This Scenario haven't anything to do with our World, its an freaking Fantasy-World. While an Gun in our World could kill anyone, in an Fantasy-World there is something like Power-Scale. That's as example, what Level is for, to show you the immense difference about strenght. This Scale is nowhere what we have in our World. Yeah, if you fight against an experienced fighter, you most likely lose, but this isn't comparable with an Fantasy World, where normal Civils are as weak as us, up to Heroes who even can slay Dragon, which is in our World quite impossible. My Comparison with Police-man wasn't related to anything to Divinity, i only wanted to point out how nonsene i found your Complaining.
2. So if we would have an proper example, and i pick you up, the way how Divinity OS2 works would be Similiar(not exactly the same, but to put an clear reference) - if the Guards, who look out for the Prisoners with their AK's in the Bus, are Superhuman like Superman. They might have an AK - but there is noway to kill this Superhuman unless they have Kryptonite, which would be in the Case of Divinity Original Sin 2 would be the source-magic. This is the ONLY real dangerous aspect for the Magister.
3. Yet you might argue with this "but you can kill the Magister on the Ship". True, but you shouldn't forget two important Points. It's pretty common for Videogames that Gameplay is often more important than Story/Lore. What i mean, look as example World of Warcraft. It is an World which is build around mortalitality, look at how fast people died in Legion. Then watch when you play how you are again, overpowered, can't really die and so on and so on. If we go down this road, which you imply, than Divinity have way more problems than this Weapon-Carry aspect on Island or Ship, because than it would mean that almost everything should onshot you. Like someone would be still alive if he gets backstabbed.
4. Secondly you look at this whole topic with the eyes of an Player, not as someone who lifes in this World. If the percentage is 0,01% is, that someone carry an Kryptonite-Ammo for their AK-47, than mostly due its almost impossible for you to get hurt, you wouldn't care about AK-47 as an Superhuman.
You look at this whole aspect as Player, who is one of the 0,01% who theoretically COULD rebel to take the Magister out and take their ship. That alone doesn't mean that in GENERAL the Sourcere in this World have enough strenght to take an Magister out. YOu again, ignore the powerscale. As example: Do you really think i would fear an Six-Year Old Child who tries to kill me with an rolled newspaper? It could gets on my nerves, okay, but no real reason to be scared of people who carry an Newspaper. Thats the difference between the Prisoners and Magister... except, that there is this 0,01% this one Kids with his Friends is unique and can kill me due special abilities...
However like i said, i still where you come from, i won't argue with you anyfurther, we simply don't share the same opinion on this matter...
@Flufflington:
I wont argue about the other aspects, but about the Wendigo thing, you shouldn't forget it's simply her Source-Power who was that strong, that doesn't mean that she itself is that strong as well. If i would 've the ability to go off like an nuklear-bomb, it doesn't mean i can handly Weapons or are strong to begin with. It simply means that i'm as dangerous as an Nuklear-Bomb if the right requirements are met... Yet you might argue about she simply could cast another of this Source-Spells, but if you look at how things went, it was pretty ineffective for the Protagonist and the Companions.
But now i'm really done for here. Thanks for reading. Still have fun with the Game...
Last edited by LightningYu; 26/05/17 03:03 AM.