TRAIT IDEAS FOR UNDEAD



these ideas would require a player to have an undead character. the first one actually turns the player to an undead but is a waste of a trait.



Cursed to live
trait info: upon first death come back as an undead after 1 turn.


POISONED BLOOD
trait requires: undead
level requirement: 5
info: instead of bleeding blood you bleed poison. this has an advantage of a poison imunity but be warned your poisoned blood makes healing potions and spells nearly useless.
does:
+poison immunity and light heal from poison.
+ melee attackers have a chance to be poisoned upon successful hit.
-healing items do -50% heal amount.
-healing spells do -90% heal amount.
~death and crits cause pools of poison instead of blood.

note: idea is rework of zombie, instead of making them require poison to heal, just have an imunity and light regeneration from it.



corpse fiend
trait requires: undead, necromancer
level requirement: NA
info: undeath is a curse to most but for you it is a blessing, you revel in the darkness and the magical nature of your undeath brings many points to light.
DOES
+upon death regenerate after 2 turns can not truly die.
+goulish intimidation options added these have a higher chance to seceed then normal persuasion options but hurt relations with ALL PARTY Members, that are not undead.
+heal by eating raw meat and corpses
~CAN ONLY HEAL BY EATING FLESH, or though necromancer skills.
-can not be revived with scrolls
-blessed surfaces do not effect you.