Originally Posted by TraceChaos
Originally Posted by Draco359
In D:OS 1 you can in theory steam roll through the game with 4 zombies and the npc would not care one second that you are undead.

I would be fine with the removal of the zombie talent,simply because it is one of the strongest talents in the game.

On the flip side however,I think it would be fun if both custom undead and origin undead would get a source skill which permanently adds the zombie talent to your target,but can not be cast on characters who already have this talent.

Originally Posted by Stabbey


If you are a Zombie, does magic armor still block Poisoned status? If so, the Zombie trait could change it so that poison bypasses magic armor. This prevents it from damaging magic armor and allows surfaces to more easily apply poisoned status.


Yes it does,which is why Rain/Rain of Blood + Contamination is the best aoe healing combo in the game - it's available from lvl 1 and at level 4 you can go Global Cooling+Contamination to remove all fire surfaces and cast an aoe heal with a really big radious + by level 4 all your party members are zombies, so we can consider the dificulty of the game lowered considerably within a 4 zombie team.

Zombie's actually super weak since you have to move through poison to hal, magic armor blocks the poisoned status, and normal helaing destroys you.

It's sub par at best and altogether weak at worst, and its removal would just punch roleplay in the face.


You can just hit your allies with magical poison dart for direct heal+aoe on top of the afore mentioned combo + it barely counts as a punch to roleplay because in both D:OS 1 & 2, npc's don't react to you having that talent.
Also fights vs poison are a joke when you have the zombie talent.