Current talents are for the most part rather dull with a few standouts like Zombie that actually change playstyles. Talents should be more like Zombie, conditional game changes and not just +power gains (that's what items are for). Here are some suggestions -
Far Out ManIt's currently bugged but its fine when it worked. However its main purpose is to make the 2m spells 4m as the +2m on 15m+ doesn't really matter. Could split it into two talents one focused on the close range aspect, another on long.
- BattleMage - Your Range for everything is 6m.
- Far Out Man - +8m Range but +4m minimum Range.
Demon / Ice King Should be more like Zombie and provide some Pro/Con that changes gameplay that is thematic. The current effects are dull.
- Demon - Can't burn and Vision is no longer blocked by Smoke. Chilled effect does damage (like burning would).
- Ice King - Heal while Frozen, can't slip on ice +movement on ice. Warm deals burning damage, burning deals piercing damage.
- Avatar - Can't deal non elemental damage. Casting a skill reduces cooldowns of the next element by 1. Example Fire>Air>Earth>Water>Fire so casting a Fire skill reduces cooldowns of Air by 1.
Walk it OffIMO should be changed so spending AP to move reduces positive/negative status effects, 1 turn off a random one per ap spent moving (not counting movement skills).