- Magisters having a mind link on par with the PROTOSS. If I kill one of them behind closes doors, that should NOT mean every last member on the ship suddenly has a strange desire to rip my spinal cord out with their BARE HANDS. BUT SURE, OKAY?
This is a generic behaviour of the combat system: NPCs within X metres (I don't know the exact amount) always join combat when an allied NPC is attacked regardless of line-of-sight or hearing. I've heard this is to avoid a rock or a tree blocking nearby enemies from joining a combat. You are right it makes little sense in an environment like this, but it's apparently not that easy to fix.
- Why do townsfolk still try to kill you when they are several levels below you, have not been attacked and have no reason to attack you?
One reason could be that they walked through a surface that you cast.
-Wendigo literally one-shots every magister on the ship when you first meet her, but the next time you see each other she uses nothing but flasks and her weapon. Okay?
She tries to cast powerful spells while walking around on the beach before you talk to her, but they all fail and I think she's asking her god why he deserted her. I believe the idea is that she lost her power because she failed in her mission to assassinate you on the ship. If that is not clear from her dialogs (while she's walking around and next when you talk to her), her lines may still have to be refined following the addition of the ship level.
- There are STILL weapons that are flat out terrible, regardless of build. "Sure, let me slap on that greatsword with +5 int that ALSO has a 14 STR requirement. On my mage. Melee mage?"
Well, there
is a preset called battle mage
