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#604275 28/05/17 02:21 AM
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Hi,
I have trouble understanding this class.....
They get 2 warfare skills and 1 necro skill that have both saving throws against physical armor.
Then they get +2 in intelligence and +1 const and a staff

So the whole setup is completely "working against itself"
The warfare skills inherit the magical damage of the staff, autoattack and staff of magus do both magical damage but the skills need an enemy without any phys armor to trigger their secondary effects.......

So no phys armor dmg scaling from strength, no way to strip any phys armor and an intelligence build that supposedly goes into melee range (crippling blow) ..... ?

How is that supposed to work ?


anton_es #604279 28/05/17 03:23 AM
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Yeah, Inquisitor is a poorly designed preset at the moment. The Inquisitor and Battlemage presets would each work better if the default weapons were swapped.

Stabbey #604284 28/05/17 04:37 AM
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Originally Posted by Stabbey
Yeah, Inquisitor is a poorly designed preset at the moment. The Inquisitor and Battlemage presets would each work better if the default weapons were swapped.
Yeah, I agree with that! I mean - designwise i prefer Staff for Inquisitor, however that may be because i'm bit biased towards due "Risen" where you begin the Inquisition Guild was well with an Staff. But Overall yeah - you are right, it would fit better if they swap^^

anton_es #604286 28/05/17 04:56 AM
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Ok, so I am not alone with this. I love playing with the origin characters but most of the presets I get offered to choose from when recruiting the companions are headscratchers for me and will probably confuse alot of newer players....

Additionally there seems to be some bug with ifan/lohse both getting pet pal additionally to their preset talent...didn't happen with the red prince or sebille to me.

Since you can clearly see all possible companions in the char creation I think it would be much, much better if Larian would let us configure them from the getgo so everyone can make their "dream" team.
This is less about min-maxing and more about roleplaying for me.



anton_es #604305 28/05/17 07:02 AM
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There are plenty of ways to deal physical damage (the rest of the party, necro skills, battle stomp) so warfare makes sense and all the skills can be useful. It's also great at stripping magical armor and using skills such as blinding radiance and shocking touch. It's very adaptable and unlike the battlemage it doesn't lose any damage for it as you only need to focus one dmg stat.

anton_es #604323 28/05/17 11:57 AM
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battle stomp on an inquisitor preset does not do any physical damage......

magic staff + warfare -> does magic damage, crippling/knockdown/bleed will never trigger on a phys armor enemy
radiance/shocking touch are aero-skills which the inquisitor does not get

You might wanna check out the game/preset/mechanics before commenting smirk

We are talking about the preset and theme of the class as it is presented to you in char creation, of course I can "fix" the preset later at level up by giving him different skills, weapons and enhancing it with my party skill choices but then it aint an inquisitor any more.



anton_es #604487 30/05/17 03:10 PM
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This toppic has been brought on several ocassions including by myself here: http://larian.com/forums/ubbthreads.php?ubb=showflat&Number=602698#Post602698

My conclusion is that currently, the Inquisitor preset will only be viable for the yet to be released dwarf companion simply because the overall stat and skill lines are optimal for a sword and board character - strenght buffs weapon damage and amount of physical armor you gain from gear,while intelect buffs mosquito swarm and amount of magical armor you gain from gear ; shield gives lots of physical and magical armour which make's it a no brainer when you have high str and int.

anton_es #604494 30/05/17 04:39 PM
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Your suggestion to swap the starting weapons of battlemage and Inquisitor makes sense for both presets, but I think you're putting an excessive amount of weight on a single +2 Racial Bonus to STAT, when you get +2 to spend each level and gear has boosts as well. Yes, that +2 is helpful, but not make-or-break.


anton_es #604497 30/05/17 05:09 PM
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I simply hate to rely on RNG stats from RNG items.

I also believe it is more helpfull when the free stats help boost the stats you need to invest in,rather than in optional stats you are not sure you will need.

I have taken a strong min-maxer attitutde toward the game after seeing how much of a build trap the Inquisitor preset is for non dwarf and non elf companions due to the fact it features a staff as the weapon choice and highlight of the preset fantasy.


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