Speaking of the tutorial zone, I intentionally triggered combat with most of the magisters on broad, including those in the common room and the murder scene. All the companions join the battle. Guess who did most of the damage? Sebille.

Now I have changed her preset class to shadowblade, because I don't want her default build is disgusting.

Throwing knives is one of my favorite skills, but it definitely needs a slight nerf. I believe halving the damage, while lowering the AP cost to 1 would do the trick. This would make throwing knives a optional skill for rogues who want some range, instead of being the core skill.

On the other hand, backlash needs to cost more 2AP instead of 1. The movement itself is already worth 1AP, not to mention the huge damage attached to it.

And they really need to nerf flesh sacrifice. Give it a real cost. The -1 constitution is nothing when you have armors to protect you.
How about temporarily reduce your maximum armor by 50% for, like, 3 turns?

Lastly, backstab talent might need a slight adjustment. Right now, the game play is put your rogue behind enemy (which is ridiculously easy due to backlash skill), then backstab that dude to death. It is simple yet so effective that it makes the other options seem useless.

Suggestion for new backstab
1. Limited to one backstab per turn. You stab someone in the back, that dude should turn around and face you, instead of keep exposing his back to you.
2. Instead of doing critical damage, change it to 150% of original damage.
3. Allows backstab to crit by crit chance. This is a compensation for the nerf. This also means that all those crit chance you get from Wits won't be wasted. If you stack the crit chance high enough, you can expect >200% damage on your backstab.


To sum up:
Throwing knives should cost 1AP and deal less damage
Backlash should cost 2AP
Flesh sacrifice needs a meaningful cost
Backstab might need some adjustment.

Last edited by waterzxc; 28/05/17 08:58 AM.