Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 2 1 2
Joined: Oct 2016
journeyman
Offline
journeyman
Joined: Oct 2016
I will say this: I'm hard on D:OS 2 in the same way a parent is hard on their child. I love the game, so I won't mince words when getting my point across. I want D:OS 2 to get better. To be the game it deserves to be. The new armor system works, but... There are flaws. Let's not pretend there aren't.

Right now, Melee is just the SAFER option of the two. I'm not saying Magic isn't fun to use and isn't worth roleplaying with. I, myself, usually run 4-man zombie death squads.

The problem will always be the issue of "Min/Maxing". That exists in all games. The problem is, for anyone slightly familiar with the D:SO 2 game, the melee system is just flat out safer AND better. Why?
+ Magic has no version of Overpower. In addition to potentially stripping away ALL the armor on the target, it ALSO sets knockdown. That's amazing. This isn't a broken skill, however. Magic simply needs a version of their own that sets Silence.
+ Melee doesn't create hazards for your team.
+ Melee, especially Finesse builds, flat out DO MORE DAMAGE right now.
+ Melee is typically going to be tankier by the nature of their gears (Having more Con and + HP) AND have no need to stack int to make their heals useful. First Aid heals a percentage of the target's HP AND sets rested, which removes a good amount of debuffs.
+ Someone else already said it, but in a LOT of cases, enemies are flat out immune to several types of magical damage. This can potentially render your mages as DEAD WEIGHT for that ENTIRE fight. Example? The Fire Slugs. If someone wanted to make a Pyromancer Mage, they would literally just be passing their turn or slapping on a crappy sword that was hanging around in their inventory to even be useful. I highly doubt these are the last fire-immune enemies as well.
+ In addition to monsters that are immune, there are ALSO monsters that have high resistances. This reduces the already low magical damage output and makes stripping the armor even harder.
++++ Melee currently has no %damage reduction stats to worry about. THIS is the core problem in the "Magic Vs Melee" debate.

Last edited by Fluffington; 29/05/17 06:20 PM.
Joined: Apr 2017
H
stranger
Offline
stranger
H
Joined: Apr 2017
I'd like to see some physical immune or resistant mobs. There needs to be a talent or something that lowers enemy resists or something?

Joined: May 2017
V
stranger
Offline
stranger
V
Joined: May 2017
There just needs to be % armour on mobs like there is for resists. Main reason elemental attacks atm are having problems is due to everything having resists or being able to get resists. Physical damage has no resist, always does 100% damage and that is what is causing the problem.

Page 2 of 2 1 2

Moderated by  gbnf 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5