Its not that int builds are bad, its that staffs are bad because Staff of Mangus has a 1 turn cooldown. Imo the skill should have no cooldown but have a minimum range then give staffs a weaker physical/magic melee attack. You can deal a ton of damage as int without skills atm is DW Fire/Poison wands to trigger explosions and double dots every attack. I been soloing quickly as an int just fine and the only reason been having problems is due to Far Out Man being bugged so my 2m skills are not the 4m range I am used to.

What would be nice if there was a decent unique Int Weapon to find in the overworld somewhere, the Turtle claw is just a level 3 Poison wand and the only other one is a very expensive vendor item. That would go a long way to smooth things out as there are like 6+ unique melee weapons before even leaving fort joy.