What kind of connection does "silly story" have to do with "combat formations"?

In D:OS 1, do you know what happened when you were walking and entered combat? Your party members jogged from the formation they were walking in to the positions dictated by the formation and chain position before the participants got their first turn. It took about a second and a half. There's no reason why that can't happen in D:OS 2. That is no sillier than people in combat being frozen while those not in combat can walk around in real-time (and sneak through combat areas in real-time too), and that is still in D:OS 2.