Rework:
Sorry had to rework, due i hadn't much time in the Morning so it wasn't perfect.
In my honest Opinion, and thats how i experienced Divinity Original Sin 2, is that there isn't the clearly "black" & "white" shema... so the question are you an prisoner or not, but moreover how you as Player feel. I mean if i look how Magister-Act, for me this isn't the classical Prison-Guard "we keep on eye on the Bad Guys" but moreover the normale Police, which try to enforce the Law. I mean we know that, if you look at how Drugs are handled, laws aren't only meant to secure other Peoples of the Society, but also to keep the People safe who get addicted to Drugs.
In an similiar way this Message is also told by Divinity Original Sin. Of course there are Magister which think differently, but overall i don't get the feeling, they think the Sourcerers are "the bad guys" which "should be kept watched/imprisoned". Like Criminals or such. Moreover the Sourcerers are "(normal) People, who happe to have an Power, which is dangerous". Let's say, if someone have an disease where he acts agressively - you don't blame the Person, you blame the disease and you look to cure that. I would claim this is an similiar way at the Sourcerer. It's the Source itself, which is problematic, which they want to seal or cure. Its not about the People itself.
And in this way, it makes sense for them, to let the "Prisoner" keep/make their society, with own Trading and such. To let them wander in the Island off(atleast a bit) and so on. Because they don't fear the Prisoner itself, they fear the Source, and as long the Source is muted/sealed, there is no Problem if they carry Weapons and such. That's why they shouldn't change that, because i find it makes sense, and it also adds more depth to the Story, because it let you think about it, are you "truly" an Prisoner, like an "Criminal"? However, if sourcerers wouldn't be muted and kept on an Island, and freely use their Source, even for the greater good, would it still be okay, if you draw(even without purpose) the Voidwoken which kills people and makes chaos. It goes a bit philosophic.... is this imprisoment an "sacrifice" for the greater "good". However, if they would make it like the classical Prisoner Theme, where you actually REALLY are handled as Criminals, it would kill this Questions and this depth, philosophic aspect... and that in my opinion, would make the Game suffer...
I mean maybe i'm wrong, and Larian really intend to have this thight classic Prisoner Topic where you are the bad guy who was thrown into an Prison. However i don't believe that, and i think the Reason why you people think like Sourcerer are the Bad guys in the eyes of the Magister, is because of the first Game, where the Sourcerer actually REALLY was the Bad Guys. If you ask me, if people will get rid of this concept, because i mean this are more than 1000 years when DOS1 happened, lot of thinks can change over time, than you get also rid of this expectations of - "Sourcerer are really bad so imprisoned due the like Criminals and such".
HOWEVER, i don't mind if they would change that Aspect on the Ship-Scene. I still highly disagree with Stabbey, that it makes sense for them to take away the Weapons, because of the possibility to take over the Ship, because i still count that as for zero-possibility as long the Source is sealed. However i find it inconvinient - to strip off everything the sourcerer have, to put them on the Collar, and than give them back the Weapons while they travel. So i guess they really could Confiscated their Items, with the intention to give them back, when they on island(due that the ships sinks, its not possible anymore), and make it so the People can decide for themself, they strip off the Items due they fear the danger some might rebel and take over the ship, or its more convinient to travel like this...
Last edited by LightningYu; 30/05/17 12:14 PM.