Rework:
Sorry had to rework, due i hadn't much time in the Morning so it wasn't perfect.
In my honest Opinion, and thats how i experienced Divinity Original Sin 2, is that there isn't the clearly "black" & "white" shema... so the question are you an prisoner or not, but moreover how you as Player feel. I mean if i look how Magister-Act, for me this isn't the classical Prison-Guard "we keep on eye on the Bad Guys" but moreover the normale Police, which try to enforce the Law. I mean we know that, if you look at how Drugs are handled, laws aren't only meant to secure other Peoples of the Society, but also to keep the People safe who get addicted to Drugs.
The "law" in this case says that "if you are a Sourceror, it is a crime for you to be free." Laws are not always just.
In an similiar way this Message is also told by Divinity Original Sin. Of course there are Magister which think differently, but overall i don't get the feeling, they think the Sourcerers are "the bad guys" which "should be kept watched/imprisoned". Like Criminals or such. Moreover the Sourcerers are "(normal) People, who happe to have an Power, which is dangerous". Let's say, if someone have an disease where he acts agressively - you don't blame the Person, you blame the disease and you look to cure that. I would claim this is an similiar way at the Sourcerer. It's the Source itself, which is problematic, which they want to seal or cure. Its not about the People itself.
And if all Fort Joy was was a place to keep the Sourcerors locked up and safe, you might have a point. But it isn't.
The argument that the Magisters are just trying to help and keep the Sourcerors sealed and locked away for the greater good fails once you actually see what they're doing inside Fort Joy. They are brutally torturing and murdering people, converting them into weapons which literally attack using the power of their depthless agony and pain.
What the Magisters are doing is also forbidden, since Paladin Cork of the Divine Order says it is not allowed to mistreat prisoners.
This is not a "cause a little pain for the greater good", this is deliberate, malicious evil.
And in this way, it makes sense for them, to let the "Prisoner" keep/make their society, with own Trading and such. To let them wander in the Island off(atleast a bit) and so on. Because they don't fear the Prisoner itself, they fear the Source, and as long the Source is muted/sealed, there is no Problem if they carry Weapons and such.
On the island, maybe. The island is a dangerous hellhole not easily escaped. The ship transporting prisoners to the island is not a secure location.
I mean maybe i'm wrong, and Larian really intend to have this thight classic Prisoner Topic where you are the bad guy who was thrown into an Prison. However i don't believe that, and i think the Reason why you people think like Sourcerer are the Bad guys in the eyes of the Magister, is because of the first Game, where the Sourcerer actually REALLY was the Bad Guys.
I don't believe one single person is suggesting that all the Sourcerors are supposed to be portrayed as evil convicted criminals.
In the eyes of Magisters, Sourcerors are dangerous people they need to keep locked away from everyone else. If it is dangerous to let them roam the world free, it is dangerous to let them walk around the ship taking them to prison carrying weapons because of the potential for rebellion.
HOWEVER, i don't mind if they would change that Aspect on the Ship-Scene. I still highly disagree with Stabbey, that it makes sense for them to take away the Weapons, because of the possibility to take over the Ship, because i still count that as for zero-possibility as long the Source is sealed.
Challenge accepted:
http://steamcommunity.com/id/stabbey_the_clown/screenshot/784036741393299121Everyone was Source-muted, obviously. I just attacked a guard, completely unprovoked and every other prisoner joined in immediately. No prisoners died, 3 Magisters and a Source Hound dead, and I could easily do the same to the other 4 Magisters on the floor as well. If none of the prisoners had weapons, that fight would not have gone in my favour so easily.
Armed prisoners seem to be a credible threat to the Magisters and the Magisters' goal of transporting the prisoners to Fort Joy.