@Stabbey:
1. Thats actually the Philospical Question. Save 1, Sacrifice 1000 or Sacrifice 1 and Save 1000. I mean what would be the solution? To let them go wild and attract all Voidwoken who happens to kill lot of People and make Chaos?
I already answered this.
"The argument that the Magisters are just trying to help and keep the Sourcerors sealed and locked away for the greater good fails once you actually see what they're doing inside Fort Joy. They are brutally torturing and murdering people, converting them into weapons which literally attack using the power of their depthless agony and pain."
2. Yeah, but in this case i've gotten the feeling, this was more the Higher-Ups who abuse their Power. The Lower ones, like the ones you transport you to fort joy, or who keeps an eye on you on the Ghetto really seem sincerly wants to help you. Of course there where also people like Siwan(was she called like that? I'm pretty bad with names) who was pretty sadistic and so on...
A few rotten apples spoil the whole bushel. And as far as I can tell the bushel contains mostly rotten apples to start out with. The entire upper leadership of the Magisters is heartless and immoral. The lower ranks are the force which supports and gives the upper ranks their power.
Fort Joy has a gigantic torture room, and yet it has no places for the Magisters to sleep or prepare meals. I think that says it all for their priorities and belevolence.
And even with that, it wouldn't contradict my point about - why should Magister fear the Prisoner. I mean when they go that far, - they don't seem to be really scared about the Prisoners anyway.
I showed you a screenshot of why the Magisters should fear the prisoners being armed. The "they're protagonists that doesn't count" argument is a meta argument. By that I mean it a Magister can't use to explain to a newbie Magister why prisoners have weapons.
Armed prisoners are a threat in Fort Joy for the same reasons.
One single button equp-uneqip weapons would nicely sidestep that. And less items sold by "traders".
I kinda agree that armed prisoners are a threat in Fort Joy, they are less of one. Even if a prisoner rebellion happens and the Sourcerors take over, the magisters can blockade the island with ships and let them starve to death.
So while letting prisoners walk around armed does hurt immersion, forcing them to equip-unequip constantly would be annoying and the effect of annoying the player would be worse than the immersion loss.
It's one of those little things which is done for more fun at the cost of immersion, just like all those shooters where you eject half-empty magazines, and somehow the ammo in those partial magazines gets consolidated back into full ones without the player ever stopping to do that manually.
By the way, doesnt all magic come from the source in the setting? I seem to remember something about it from the previous game.
Actually, no, that has never been the case in
any of the Divinity games, going right back to the first one where the Source was said to be getting weaker, but regular magic was fine.