forcing them to equip-unequip constantly would be annoying and the effect of annoying the player would be worse than the immersion loss.
No worries, that was just what i would do, not a request.
It wouldnt be such a problem since there is only one guard walking around the camp anyway.
Actually, no, that has never been the case in any of the Divinity games, going right back to the first one where the Source was said to be getting weaker, but regular magic was fine.
Meh, fine. (i asked that question already...)
Anyway, the Ai got to be really good. Some fights with magisters and better enemies are very interesting now. Even if im a level stronger then them.
It plays really nicely. Knives even nether-swapped Red Prince for one of the golems in the cage, so Red Prince ended up locked and surrounded by several silent monks who proceeded to prick him with spears from safe distance. That was fun.
I managed to win that fight with only one casualty.
Previously it was too easy.
The only small thing i noticed is that Silent Monks tend to cast Silence repeatedly even if my characters are already silenced. But since they are sort of zombified it fits. They also perform all the other moves they can so its not a big thing.
Fight with skellies in Withermore dungeon was pretty great. I had to work for it.
Fight with Orivand wasnt as easy as the last time either.
Much better. Its really nice seeing enemies use all those different abilities and behaving smarter.
I even got wiped out by Magisters in the harbor.
Wandigo is not a trader anymore, great. One less.