I would suggest that we should decide freely where to put the first three Ability points. Instead of having them separated into two combat ability points and one civil ability point.
So we can choose to put all three points anyway we like.
I would also prefer that retribution is not a defense skill, or character ability at all, but equipment or magic feature.
Civil abilities are not that valuable or attractive for some builds.
As a build focused on fighting i dont see much need for most of civil abilities. Only persuasion seem valuable, or even necessary as its the main character while the rest are better combined and more fitting for other builds.
Lucky charm maybe, just to make it easy on myself for looting.
Shame telekinesis is not enhanced to be able to do more in the game. That kind of ability has a lot of potential, both in offense and defense, thievery and interacting with environment.
Hunter could use something more then just bonus to high ground damage too.
- It would be very nice if the main attributes were showing to which type of weapons they contribute so the players can adjust the stats for their preferred style of fighting right away.
- It would be very nice if we could make a build then save that preset so its easier to make other future builds with it and adjust it without repeating the whole process all over again.