Hey guys Love the new game the story is really engaging and the combat is challenging.
I just have a bit of an issue with how the Magical and Physical armours are seperate. It feels as though once your rogue and warrior have been hitting a mob for a turn, it comes to you mage and cleric and its like you have to start over.
I tried to build a party with full physical damage and found it to be a lot easier to kill mobs. I imagine a full magic team would be even nicer as you wouldnt have to deal with those annoying saving throws on full magic armour targets.
Perhaps an idea would be for targets with 0 physical armour to degenerate magic armour per turn while in combat. and vice versa. but I dont know how that would affect your party's survival.
I dont totally hate the idea. i think its a really cool take on the defense mechanics. i just feel punished for using spell casters and physical attacks on the same team.
Anyone else feel this or am I being dumb?
Last edited by Chakk88; 31/05/17 10:39 PM.