Ive played some more and since we can find items that boost civil skills which function very well just with a point or two in them, there really is no ingame need to force the players to spend points there.
Defensive skills are also not that enticing... but i dont see what could be added in a system like this.

Yeah, it would be nice if we could change the talents and skills of companions since its easy to get duplicates and some more fun builds are not available.

Ive tried using telekinesis to fight, but its kind of awkward because you can just move some item close to the enemy which damages them, but the damage is not that big. I doubt devs would do all that work now, but it would be a cool skill if it was enhanced.

It could be used to steal stuff without coming close to NPCs, could have defensive uses, disarming like the tentacle lash does, all kinds of offensive throwing, etc. It would be fun to win the game by furniture - which other game could boast with that achievement, eh? High level chair throwing. or at very high level you could pick up enemies and throw them at each other or similar. So you dont have to rely on teleporting.

There is lots of possibilities. Right now you do need it to get a few treasure chest, if you dont have any teleporting or jumping skill.



- If some dev sees this, there are two other small features you could add easily to make some things much smoother.

When looting, if all characters are chained together, allow me to change who is looting so that the character i click on takes the loot, even if i opened a container with another one.
That would solve most of complaints about having to use one dedicated lucky charm build for looting.

Similarly if all characters are chained together make all of them go into stealth mode if i click the stealth button. So we dont have to go in and out of stealth with each character separately.