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#604532 31/05/17 10:43 AM
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Yaks Offline OP
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Been playing extensively since the most recent patch. Here are the things I've noticed so far.

Bugs:
* During the ship (tutorial) potion, it's possible to move items on top of the walls of the ship: (https://puu.sh/w6hsN/108c1654d0.jpg). The items do not appear to be retrievable again.
* Ifan, Sebille, and Red Prince are all permanently wet. My player created character is not.
* Windows error beeps every time I move the camera (WASD) while holding ALT. This occurs in Windowed and Fake Fullscreen modes, but not Fullscreen.
* Nebora only removed the source collar from one party member. I thought it was supposed to be universal?
* Dain (the drunk near the Dwarf healer) stands up when you talk to him, despite him being "sound asleep."
* Right-clicking anywhere with the crafting interface open results in a metallic hammering sound.

Suggestions:
* Add inventory sorting to the crafting interface. It is a NIGHTMARE finding items in an unsorted tab.
* More recipe books early on. Especially with 5 crafting slots I'm more excited than ever to read more of Maradino's works.
* The ability to take back a talent or skill level-up before closing the window. I've accidentally allocated skills more than once, forcing a reload.
* I don't think I have found a single mortar and pestle in 75 hours of playtime. Are they restricted from appearing in Ft Joy or am I just not diligent enough?


I'll add more as I play more. This game is shaping up to be excellent and I am extremely excited for September.

Last edited by Yaks; 31/05/17 10:48 AM. Reason: Formatting
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Originally Posted by Yaks
Been playing extensively since the most recent patch. Here are the things I've noticed so far.

Bugs:
...
* Nebora only removed the source collar from one party member. I thought it was supposed to be universal?

This is intentional. There's an opportunity for the other collars to be removed later on, but it seems that Nebora is too stroppy to do everybody's.

Originally Posted by Yaks
Suggestions:
* Add inventory sorting to the crafting interface. It is a NIGHTMARE finding items in an unsorted tab.
* More recipe books early on. Especially with 5 crafting slots I'm more excited than ever to read more of Maradino's works.
* The ability to take back a talent or skill level-up before closing the window. I've accidentally allocated skills more than once, forcing a reload.
* I don't think I have found a single mortar and pestle in 75 hours of playtime. Are they restricted from appearing in Ft Joy or am I just not diligent enough?

The crafting inventory also drives me nuts: I think sorting is a must. I did eventually manage to buy a pestle and mortar off someone but I also noticed that they seemed to be fairly few and far between compared to earlier releases.

And definitely agree with needing some sort of undo or commit thing with talents and points, I've mis-clicked more than once.


J'aime le fromage.
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Originally Posted by vometia
Originally Posted by Yaks
Been playing extensively since the most recent patch. Here are the things I've noticed so far.

Bugs:
...
* Nebora only removed the source collar from one party member. I thought it was supposed to be universal?

This is intentional. There's an opportunity for the other collars to be removed later on, but it seems that Nebora is too stroppy to do everybody's.

That was just me misreading the patch notes laugh So I stand corrected on that issue. Good to see I'll be able to grind my herbs soon. I need my fix of pixie dust.

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My custom dwarf was given a Lohse dialog option after fighting the horde of voidwoken.

http://puu.sh/w7jSR/74e9023647.jpg

Many, many of the objects in Radeka's room have collision issues preventing you from clicking on them unless the camera angle is exactly correct.

Fight vs 4x Trompdoy ended after killing 1.

Last edited by Yaks; 01/06/17 09:44 AM.
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I think the Trompdoy is intentional. In my fight i killed quite a few (more kept comming) until I killed the 'real' one.

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Nebora is too stroopy to get her own collar off and collars from those fighters in the arena too.

They should all be booted out of the camp.

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Found another one today. Spoilers:

During the Alexandar fight, when the Voidwoken Drillworm dies, its corpse never appeared for me. Instead I was left with a network of cursed spines even though I had cleansed the necrofire.

http://puu.sh/w8w24/291b843a06.jpg

Also, isn't it usually spelled Alexander?


Major pathing issues on the Lady Vengeance. When my party is split from me they walked THROUGH the hull of the ship. Also the ballistae were movable (cursor only, couldn't actually move them.) http://puu.sh/w8wd0/a9e41ae5ae.jpg

All actions taken on the ship feel very lagged, by about 2-3 seconds.

Last edited by Yaks; 02/06/17 09:57 AM.
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A handful of people have reported this problem. One said it worked fine after reloading the last save before heading to the Lady Vengeance. With the one person who emailed support, the problem was in the save itself.

Please email supportdos2@larian.com, with a description (or link to this discussion) and a save on the Lady Vengeance (or a Dropbox or Google drive link, etc) as well as one just before (if available).
Each save is a folder in the '..\Documents\Larian Studios\Divinity Original Sin 2\PlayerProfiles\<ProfileName>\Savegames' folder. In Windows Explorer you can zip file(s) and folder(s) by right clicking on it/them and selecting 'Send To | Compressed (zipped) Folder'.

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Thanks Raze! Sadly the save has been lost, as I started over a new game and didn't think to back up the old file. If I encounter the issue again I will certainly send the save file.

Also Rogue is kinda busted. Solo Sebille I'm level 7 and almost finished with the act. Backlash and Cloak and Dagger should have their costs increased, Throwing Knife its cooldown increased, and Adrenaline be not reset by Skin Graft. Also, multiple uses of Adrenaline on the same turn do not appear to take multiple AP away from the following turn.

The Bloody Corpses during the Radeka encounter have some sort of reflect or recoil damage. This is not shown in the combat log or floating damage text. It's also very difficult to target the Carrion Beetles.

I can only hold one source point. The unit frame on the left side of the screen reflects this, with a 1/1 display. The source point display below my health bar (in the bottom center of the screen) shows 1/3.

Main stat potions (Strength, Intelligence, Finesse) have a scaling tooltip based on level in my inventory, but when consumed only ever provide +1 of the stat.

Crafting recipe items in a stack currently does not work. For example, if I have 2 minor healing potions (stacked) and want to make a medium healing potion, I have to manually split the stack before going back to the recipes tab to craft the potion.

If you 1-shot an NPC no one seems to react.

I'm not sure what sorting methodology is being applied to the crafting list. I really hope it's not simply by order discovered, because that would make it much harder to find recipes. I have 3 different recipes for Huge Healing Potion, and they're all at drastically different sections of the recipe list.

This pillar on the Lady Vengeance can be walked straight through. http://puu.sh/w9VwZ/a16828b338.jpg

Needle & Thread appear to be consumed on crafting use. Not sure if this is intentional, as they weren't consumed in the first game.

The inventory interface goes off the screen a few pixels higher than the crafting screen, and the character panel a few pixels more than that. That can be seen in this screenshot: http://puu.sh/w9W9h/5b0911b41e.jpg

The bed in Dallis' chambers is entirely too fluffy: http://puu.sh/w9Zj5/0f0027e7cd.jpg

Last edited by Yaks; 03/06/17 10:05 PM.
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Thank god I'm not the only having the issue with the windows error ping when using ALT in Fake Windowed mode.

Also the perma Wet status for everyone but the player character. They don't get warm by firepits anymore and I've had them walk over elemental fire, which removes it, but it comes back right after the warm debuff runs out.

Last edited by Luuin; 10/06/17 05:17 PM.

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