I think Totems are pretty great. They are fairly easy to kill, but they do reasonable damage (great damage per AP if they live the entire duration) and it's easy to choose which armor type you want them hitting. They also end up distracting enemies from killing your actual characters and they make kiting enemies easy.

A max totem limit would work to mitigate the extent of the exploit here, but I think a duration is still important. Even with a limit on the max number, a Summoner staying out of combat would just refresh them to the max anytime any died.

Without a duration it would be really easy to setup the max number of totems in key positions before every fight. With the existing duration you can only get 2 totems before a fight (without exploiting) and you have to immediately start the fight after summoning them.

Last edited by error3; 02/06/17 02:30 AM.