Larian Banner: Baldur's Gate Patch 9
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#604607 01/06/17 12:51 PM
Joined: Jan 2017
tee Offline OP
journeyman
OP Offline
journeyman
Joined: Jan 2017
It does low damage and cause bleed (which isnt an ideal source of damage atm), all that with a cost of 2 AP.

It only use is gap closing which can be easily outperformed by many other gap closers with lower AP cost and better bonuses.

I suggest adding a Push status to it , you have a pair of horns afterall , you should be able to drag them along while charging. It should works something like this:

If there is an enemy 5m ahead and you use Bullhorn to charge into it 10m behind, then it will be dragged along with you to the chosen distance.

Then this skill would be useful for tanker who can use it both as a gap closer tool as well as keeping enemies at bay to protect your backline.


Joined: May 2017
stranger
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stranger
Joined: May 2017
It has the benefit of having literally no cooldown, however, allowing you to dash twice a turn (or more, if you have something like glass cannon), which is definitely worth keeping in mind, imo.

Joined: Aug 2014
old hand
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old hand
Joined: Aug 2014
It's lack of cooldown is definitely its major benefit, though a push/drag effect would be a lot more interesting (would need to be usable only once a turn in that case though.)

Joined: Apr 2017
D
enthusiast
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enthusiast
D
Joined: Apr 2017
Bull Rush is the only gap closer that works with wand and shield on top of having literally no cooldown and allowing you to dash more than once (dependent on your available ap).

I like it having bad damage because the utility I get from it enables my melee mages/pistol and shield anti riot specialist.


Moderated by  gbnf 

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