Well, it sounded like they started out that way and it just became a big, frustrating mess for the GM. I'd like to see more automation in it too, but I also see the logic with a mode like this starting with something that is simpler and puts more control in the hands of the GM and then adding some additional automation incrementally over time as players get their hands on it and provide feedback.


DOS2 Mods: Happily Emmie After and The Noisy Crypt

Steam Workshop
Nexus Mods