Im noticing there are no second tier spells... was that removed or am i missing something?
Im playing hybrid builds, and most are triple hybrids so the highest score in one "magic" is 3 points and we are all low on intelligence, highest at 15. (at lvl 6 currently) Same with memory. Highest at 16 and the rest few points bellow. Is that it or spell tiers are gone?
I dont see any higher tier spells sold by traders, or marked as such either. It seems all the spells and abilities are available and not tiered anymore. Not that im complaining, just asking.
Last version i played before this last one had spells and skills levels or tiers.
Also, biggest damage increases i have are from main attributes, while combat abilities give smaller additions to it. Not that its some bad thing overall, the game plays well. All this fits very well with my preferred hybrid builds.
Its just that generally there is not much incentive to invest in spells and skills, or combat abilities.
Which seems weird. And it all could be even better.
Its all due to the magic/physical armor system. That influences all other mechanics.
I still think the combat gameplay would be better if these armor barriers would behave less crudely, and be percentage based, no matter what final form it takes. And if the CC effects would be a bit softer instead of hard.
That would make it easier to add some additional different benefits to combat abilities and spell skills.
Magic schools could give a small resistance to that type of magic and damage. Physical abilities could add some resistance to those abilities and damage. Plus the influence on raw damage could be balanced more between combat abilities and main attributes. As well as critical chances, or any other smaller effect.