my two cents:

Undead racial talent should be based on the type of undead we are allowed to play.

The zombie talent would make sense if we played as a raised, which are undead bound by those who raised them( no freewill), and require source magic to not become feral.

It wouldn't make sense with the Lore for Faints and/or Chosen to have the same talent, because these undead are intelligent and have freewill, and therefore, are not "zombies." If we play as a chosen, we should get an extra bonus to magic armor per piece, considering their connection to death magic( they created that mist we see on the ship according to current lore). They also can resist the hall of echoes without risk of losing their minds, which is another indication of a strong affinity to death magic, so the idea makes sense.

the faints I can see getting something along the lines of a hybrid between comeback kid and the talent that heals you to full on rez, with one free self rez per combat, since faints refuse to stay dead until their unfinished business is finished.


Last edited by cool-dude01; 03/06/17 01:01 AM.