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Except that even if you use rain, it's nto guaranteed to remove all fire, and even if you do, you BLEED poison, which is itself flammable (And EXPLODES for extra damage!) so an enemy with something as simple as a fire wand is gonna ruin your day seconds after you thought you'd cleared the fire.

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Those with the Zombie Talent don't bleed poison, they bleed regular blood.

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Oh, my bad then. That's something that maybe should be changed. Still, the zombie talent shouldn't be removed. But it also shouldn't be the undead racial talent.

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my two cents:

Undead racial talent should be based on the type of undead we are allowed to play.

The zombie talent would make sense if we played as a raised, which are undead bound by those who raised them( no freewill), and require source magic to not become feral.

It wouldn't make sense with the Lore for Faints and/or Chosen to have the same talent, because these undead are intelligent and have freewill, and therefore, are not "zombies." If we play as a chosen, we should get an extra bonus to magic armor per piece, considering their connection to death magic( they created that mist we see on the ship according to current lore). They also can resist the hall of echoes without risk of losing their minds, which is another indication of a strong affinity to death magic, so the idea makes sense.

the faints I can see getting something along the lines of a hybrid between comeback kid and the talent that heals you to full on rez, with one free self rez per combat, since faints refuse to stay dead until their unfinished business is finished.


Last edited by cool-dude01; 03/06/17 01:01 AM.
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The zombie talent doesn't do anything to your intelligence, it just makes you healed by poison and harmed by conventional healing.

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I know. I was agreeing with that zombie should not be the undead racial talent, as not all undead in Divinity are the same. I consider the zombie talent dark magic of sorts when it comes to rp and lore, and the talent should only be associated with the Raised dead, as it gives them a sort of unique trait. The chosen/faint should probably share a racial talent, but it should not be zombie.

Last edited by cool-dude01; 03/06/17 04:39 AM.
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Yeah, I am not convinced,I will stay with my guns, zombie should be the undead racial.

It is a fair racial - you gain more sources of healing,but you are vulnerable to more sources of damage. These sources of damage can be mitigated.

I also believe that there should be some sort of ability or character interaction, whose side result would be to turn other non zombie party members into zombies....maybe some sort of hunger mechanic similar to the spirit eater's in NWN2 where you would have to consume flesh from corpses to prevent you from going crazy againts your team mates and eating them.

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Originally Posted by Draco359
Why couldn't that special event be the origin skill of the undead race? The way zombie works now...it make's no sense how you make a family of 4 undead. Without Larian expanding how undeath works,most go to stereotypes promoted by WoW and Walking Dead,where you need some necromancer to use his own version of revive or undeath is a curse/disease that you curse.


I don't particularly care to use Zombie myself, but I see no reason why it should be restricted. Larian had no problem with Zombie being unrestricted in D:OS 1. If someone wants to do a gimmick run with 4 zombie characters, let them. If someone wants to roleplay and CHOOSE the Zombie Talent only on their Undead characters, more power to them. Giving freedom here seems to be the best way to get people what they want.


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An origin skill that costs source points is the best initiator in my opinion,because Zombie (as seen in D:OS 1 and as hinted by the outcries of the comunity) is that good of a talent and acess to it should be restricted.


I don't agree with Skills permanently adding Talents to targeted characters (any Talent), but a skill which inflicts a temporary Zombie status on the target would be fine.


You keep bringing up how good it was in D:OS 1. You're in fact making it clear that you are specifying D:OS 1. That gives me the impression that you haven't used it in D:OS 2 and are just guessing, even though there are lots of changes to the gameplay between the two games. May I ask if you have tried using it in D:OS 2?


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A couple of weeks back I saw someone post here that the game is soloable on explorer with a wand dual wielding zombie high wits and int mage,with memory as the only dump stat, should I ever find that post, I will throw the link here and let the community debate if maybe it is for the best that zombie becomes the racial for undead.


The important word there is SOLO. As in all party members are Zombies. Guess what can't happen in SP if Zombie becomes the Undead Racial?


Originally Posted by Draco359
Yeah, I am not convinced,I will stay with my guns, zombie should be the undead racial.

It is a fair racial - you gain more sources of healing,but you are vulnerable to more sources of damage. These sources of damage can be mitigated.


Fuck no. It's not even remotely fair or balanced at all. It is obnoxious shitty garbage which makes it incredibly difficult to play in a party. It forces all other party members to adapt their skills and playstyle to accommodate the Zombie. If people want to voluntarily do a gimmick run with it, more power to them. But it has no business being FORCED onto everyone who wants to play an undead.


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I also believe that there should be some sort of ability or character interaction, whose side result would be to turn other non zombie party members into zombies....maybe some sort of hunger mechanic similar to the spirit eater's in NWN2 where you would have to consume flesh from corpses to prevent you from going crazy againts your team mates and eating them.


That's not how it works in this setting. What you want is one of the other billion Zombie games out there or make a mod. Oh, and survival mechanics like the one you suggest are completely un-fun for a great many players.

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the Zombie talent does not make you a flesh-eating, rotting corpse. Just like the Demon talent does not cause you to sprout horns and a tail, and the Ice King talent doesn't give you a crown. It's just CALLED Zombie, and it most definitely shouldn't be restricted in any way from player use, especially it shouldn't be forced onto the Undead player characters.

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Let's agree to disagree.

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Originally Posted by Draco359
Let's agree to disagree.

Well, I agree that we have different opinions on whether the talent should be kept...

But the talent objectively does not change anything but your energy stuff with your character. Zombie doesn't turn you into a flesh-eating monster (Indeed, I'm fairly certain that eating raw meat still harms you in fact), and Demon doesn't turn you into a literal demon. These are facts, and not a part of opinion.


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