- -Instead of eliminating your turn, Stunned now reduces maximum AP by 4, as well as initiative (-10), air (-35) and water resistance (-20), dodge chance (-20), move speed (-20), and damage (-20).
-Similarly, Knockdown has been replaced with Staggered, which reduces AP recovery and maximum by 2, as well as reducing initiative (-10), hit chance (-20) physical resistance (-30), movement speed (-30), dodge chance (-30).
-If you apply knockdown to a character with physical armor, you apply the "Off Balance" status which is -1 AP recovery and some minor maluses to hit chance, resist, and move speed
Larian should have done this in the vanilla game. Fixes most of the issues with armor system. AoE CC is cancer.
Is it possible to release this change as a separate mini-mod? I don't like some of your balancing changes but this one is just too good to pass. Regardless, thanks for an awesome mod!
Edit: read through bard skills and I love how it's all about using statuses instead of dps. Here are my thoughts on some of the skills:
Song of Living Nightmares, Jingle and Resonance are all awesome. I can see a lot of creative uses for those skills.
Rhyme is too good, hould maybe cost 2 AP, otherwise it'll be a way to grant insane turn 1 buffs.
Feedback and Creative Burden, I think, make removing hard CC too easy though maybe it's fine since Stunned and Knocked down were reworked.
Swindle, Sound Wave, Lullaby: I hope it does not penetrate armor.
Masochistic Melody, Glory to Gore, Dream Scream, Inspiration of Pain: I love how much synergy this skillset has. That's something I missed with polymorph.
Earworm: for 1 AP that's plain OP. I think it should either cost more or have a higher resist penalty.
Dance of the Elements: I hope this one ignores armor.
Can't really comment on source skills because I never use any of them.