I would allow picking up, moving or throwing enemies only as a maximum you can get out of that ability. But general design of mechanics of the game dont seem to be going in that direction, so its all a moot point.

Ive managed to figure out abilities or spell tiers as i played more.
Now the source spells take the "second tier". Its just that a lot of them are usual spells from the previous game, which have now been changed into source abilities, which doesnt look that great, but i can go along for the ride.
Takes a bit getting used to.

I wonder will we have any other abilities and spells as we progress and level up or is its going to be just source stuff. Right now we have only one source point, but Ui shows room for three.
Which means three source abilities or spells to start a fight at best, and then you have to use source vampirism to get more during one fight, probably from defeated enemies as its done now.

Could be ok... but it would be all better if armors weren't such hard immunity barriers by default.

I have to be clear, im not having a bad time in combat in this game. But the features that make the combat really good are not these hard "immunity shield" mechanics.

Its the Ai of enemies, diversity of enemy types and diversity of abilities and options which multiply the overall positive end effect. And environmental design which affects all that even more positively.