I'm not planning on releasing different versions. It's alpha after all. Most of the balance changes are in the data.txt file in the Public/Shared/Stats/Generated/Data folder so you can delete that if you want. Requirements changes the talent requirements.
I also should add a correction that staggered and stunned don't actually reduce initiative. It was too confusing with turn order swinging around a bunch.
Thanks for the feedback. Sometimes I need just someone else's initial impressions on stuff to see obvious balance flaws.
You're right on Rhyme, I'll probably up its cost to 2 AP. The buffs/debuffs only last 1 turn, but still, granting even 2+ buffs to someone is too much for 1 AP.
I'm fine with Feedback removing CC on a teammate since at least it deals some damage to them, but Creative Burden is a bit strong at taking off CC. One strategy I'm not too keen on is playing your turn as a bard when your next teammate up is CCed, and then casting creative burden on them when you have 1 AP left. You gain the CC and by next turn it's gone. I'm not sure if I should increase the turns you gain statuses for to 2, increase the AP, or not let it take hard CC. Thoughts?
Swindle and Sound Wave pierce armor, but Lullaby does not. I hadn't thought about tying swindle to armor, might be necessary. Would like to make it chance-based perhaps, depending on various factors (Some combo of wits, leadership, thievery skill and enemy perseverance and constitution.) Dazed (from Sound Wave) should probably have an armor check too, or maybe I should change the status it inflicts since I would prefer an armor-piercing status for sound wave. Maybe something like "deafened," but not entirely sure what that would do (probably reduce dodge and hit chance or something).
Earworm is very good indeed. 2 AP is probably fine. I want to see how its numbers play out before judging it. 35% more damage taken is a good amount. Don't want to increase that too much, since I want it to be able to used offensively if you want, and too much resist malus would be too easy to abuse I think.
Dance of Elements ignores armor, yes. I'm considering making this one depend on the surface the character is standing in, or random if no surface, so you can have some control over it.
Thanks again.
Last edited by Baardvark; 04/06/17 02:56 AM.