Originally Posted by Hiver
How about knockdown and stun retaining their harder effects too, but only in case of critical hits?
Not sure how that could be actually done, but how about it as a general idea?

Good to hear that armors can be bypassed, btw.

Btw, does this Bard build require instruments to use? It should. Instead of weapons.


Making critical hits cause hard cc sounds tough. Not sure if I want to go down that road.

Yep, you can simply remove the armor check on statuses. But then you have to script the status behavior for each status you do this with to balance it. Not too bad to do that with just hard cc, but would get annoying with every status. May be possible to make some kind of system though.

I tried hard to add a "lute weapon" but couldn't get it working. I really want equippable instruments, but not sure if I can or want to make them requirements even to cast the skills. But I want to make them give special bonuses to different skills. Not entirely sure how to do that yet, but have ideas. They may just grant you skills that let you apply a status to yourself that changes how certain skills work. For example, an offensive-oriented instrument might upgrade your Feedback skill to always activate at 1 level higher than it normally would, or another might cause your masochistic melody skill to also heal the target when they receive a negative status.