No, the Beast is nowhere to be found.
He may be the fifth companion-build maybe. We are short a dwarf. - badum tsshh.
Hard to see him as a undead though... but maybe he died while escaping? Maybe the Kraken got him!? That would be cool. An undead dwarf may just be in Larian style.

Besides that, where are those kids that manage to escape?
Why nobody wonders about them?

Come to think of it, when we play a custom build, can you find all the other companions and have to leave one out of the team?
There goes a new excuse to play again.

Ive just finished the alpha, first time i saw the extended areas and features. Its great. The whole deal with the ship is one of... no, the best such feature ive ever seen in any RPG i played and thats a big praise.

I like where the story is going. Its pretty great so far and a big improvement over previous game.
I played Sebille and Lohse and both are either really good or great from moment to moment. (i dont think Lohse should be a jocker-jester type of character though) - And im pretty sure playing as red prince will be great.

I have to congratulate the team on lizard design. Thats just perfect. And they are interesting as characters to play with.
Its not just a gimmick.

The Godwoken, the scenes in the otherworld, the tree of Gods... and then the escape with the ship - and that sail through other seas... that was really great. Now thats how you introduce a player stronghold, man.

I hope we will have opportunity to do that again in the full game, maybe even by choice at some other point in the story.

I also like that there is no bloody gamey "press this or click here" to advance some of the main story points. I hope they keep it that way. I came to the tree of Gods and i was searching for some kind of prompt to tell me what to do but there wasnt any. The solution is of course available through the very way the story is told before that. Similar thing with how you first get to the other world and talk to a god.
You can miss it, there is no - click here prompt for it. But the previous events give you strong hints on what you should do. I really hope nobody chickens out because "some players may miss it" and changes that.


To repeat, the enemy Ai is excellent. Some tweaks here and there and more balance of mechanics in general may be needed, but the way combat encounters play out is already excellent. Even despite some lackluster mechanics. The Ai itself is leaps and bounds ahead and better then any other ive ever seen.

I cant, and ive tried really hard, abuse choke points anymore. If i try to screw them over by positioning behind some door or narrow passage - they screw me over! Its beautiful. Even when they enter through those doors they position themselves so they are covered from ranged attacks. And a group of enemies play like a team, probably for the first time ever in any game.

Diversity of options, abilities, skills and magic spells and pretty great environmental design that lets those different abilities shine makes the combat gameplay really, really good.

Im pretty certain that the game will be a big success for Larian.


Last edited by Hiver; 04/06/17 07:45 AM.