Originally Posted by Baardvark
WOOT, got the lute weapon working. I had tried making the lute weapon it a few times, finally got it. It's a bit silly because you just whack enemies with it like a club, but hey, it's still awesome :P

Expect instruments (well, lutes at least) next version!

up groovy up


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D:OS is classless, so I don't want to make bards feel completely isolated. Bards are often melee fighters, rogueish types, and rangers in other games too. But I might make instruments so cool nobody will want to make a bard hybrid anyway (except, perhaps, DWing a lute and an axe.)


Well true, of course. Because they are also some kind of fighters in other games i suggested this approach - so its a novelty. Anyway, I meant the build like that just for starters. Later on the players can mix and match as they like.

Although... lutes and other instruments should be two handed weapons of mass entertainment.

Its like you cant backstab or use many of scoundrel abilities and skills if you dont have knives equipped.

But i guess banging someone over the head with a lute or a flute is also cool.

Also, since we can choose the music tone between four instruments in the character creation... could those be used as music tunes for the bard spells? So some kind of tune can be actually heard... or would that be too repetitive?

Just a thought.