Heh, i also had to stop and think about it, took some running around thinking there must be something im missing, i even tried attacking the gods and those vines thinking maybe i need to cut them down or something.
Had a good laugh at myself when the infernal machine finally connected the dots.
Ive just gotten used to mass marketing games never even bothering with good design like this. Or any design that requires even simple basic obvious connection thinking.
See, this is what makes design great. When the story creates the mechanics and abilities you actually play with and those mechanics and abilities then influence and fuel or change the story. Thats perfection in game design.
Which is one more reason why the complete immunity armors stick me in the eye all the more.
And speaking of great visual and story based design of Lizards... the human faces visual design is really bad. Its like there is someone trying to make all the human faces look bad. There is barely three serviceable ones in character creation, both for males and females. And men are lucky to have beards available to hide those horrors.
Look, we have to play the whole game looking at those as portraits.
I dont need any beauty models but i dont need those gobs either. Or that crumpled old face. Or those bloated ones.
In the same regard, why are starting two talents locked even for custom builds?
Only one of them can be seen as a kind of racial trait, like corpse eating, fire breath of lizards or that dwarf guile thing so there is no need to force a second talent onto players.
It should be my business to make a character who has more finesse or intelligence or a pet pal talent, or any other. And it would be very - very nice if we could choose two talents in character creation especially because they are so rare later on.
I can see talents being forced onto the story characters, although humans being thrifty is pretty bad choice.
Even escapist would be better than that. But to have two talents already fixed for custom builds doesnt make any sense.