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Also, since we can choose the music tone between four instruments in the character creation... could those be used as music tunes for the bard spells? So some kind of tune can be actually heard... or would that be too repetitive?


Not sure if I can tap into those sound effects, but I'll look into it. Custom sound effects would really help polish the mod.

Originally Posted by tee
I like some changes in this mod. Racial skills should be something that remain useful throughout the game and synergize with every classes.

cant say the same for current ones in vanilla version, the racial skills forced you into playing one specific type of class or else let it gather dust on the skill panel : /

I hope your mod reach devs attention : )


Yup, I want globally, permanently useful racials. I may have to make the human tactics skill scale its initiative bonus/malus though. Hope Larian likes my mod too :P

Originally Posted by Neonivek
I admit, though I haven't downloaded the mod yet, I am astonished that so far you avoided the outright brokenness that the other versions of the Bard have had.

"4 ap permanent buff that heals you to full!"
"Leadership is now map wide!"

I am glad you are taking the balance of the bard into consideration.

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Major Status changes: Knockdown and stunned now do not completely disable a character, but are still hugely debilitating.


Everyone has their "This should be in the game" and this is definitely mine (or at LEAST electrified water and ice shouldn't be able to induce it).


Balance is important to me, though I do want to emphasize the fun and cool factor of skills over meticulous balancing. Still, I must unfortunately say I'll probably be nerfing multiple skills next patch (Sound wave and swindle especially). Instruments should make up for that. Got some real cool stuff!

I'm glad the CC changes have gone over well. I'm not even sure if I really need to hit every hard CC effect now that the stun and knockdown-fest isn't so awful.