I have always been a big advocate of the current armor system as it is fairly unique in the world of rpgs and I continue to feel the same now. DOS has always been a very volatile combat system with big sweeping changes across the battlefield, sometimes with a single action. With that in mind, the armor system works quite well in being a temporary buffer between each unit and a swift death.

That aside, the topic is really about the AP system which seems to be working just fine, a few minor tweaks aside. It seems weird to me that people keep bringing up the idea that balance is important in DOS. It is important only in the sense that you don't it to swing TOO far in either direction, but keep in mind that it is a single player game which diminishes the value of a perfectly balanced system drastically. To put it in another light perhaps, I would much rather see the game devs put more time into crafting interesting scenarios rather than making sure that each ability and encounter is perfectly tuned.

And as far as the stat system as it relates to the aforementioned features, no it isn't perfect but it's a hell of a lot better than what they had last time I checked in. Last time I was here the stat system was such that you were losing power every time you didn't put your points into your "main" stat, in this system I feel fairly good about spreading stats at least a little. That being said, I wish they would just scrap the stats system entirely and tie the stuff it handles directly to your level instead since the stat system still is fairly uninspired and adds little to the game.


Chaotic neutral, not chaotic stupid.