Originally Posted by Kilroy512512

It seems weird to me that people keep bringing up the idea that balance is important in DOS.

Hopefully you aren't offended, but the Reason why you think like that(and maybe some others as well) - is due you see in Divinity Original Sin 2 an Singleplayer with Co-op Features(or an Co-op Game), while this Game is an Multiplayer-RPG with Singleplayer/Co-op Features. I mean look at how some Core-Aspects are handled. Origin-Quests which compete against each other is one of this examples!

They want to deliever Pen & Paper "Roleplay" experience, which means also, to open up the Game so, that you even can attack your Friends for the sake of your Character. They want to encourage replaybility by more Playthroughs and each playthrough could be unique due the different Roles you and your friends play. If someone is an Assassins and you piss him off, if he roleplay it properly he kill you. And besides that there is also the Arena Mode.

It would be actually weird, if they don't try to balance the whole Game, because what use is of Competing, when you can't really compete because some builds are that overpowered. People who play Divinity Original Sin 2 - have to get away from the idea its primarily Focus is the Singleplayer Experience, and even while you can give Larian the Credits they try to please them as well - i mean look at the Love&Hate Systems which is mostly important for Single-player, they pay more attention how everything works in Multiplayer - and if you ask me - that is an good Point, because there aren't many proper RPGs with good Multiplayer-Functionality. DOS(+2) are pretty unique on that.

And that's why i seek as well for them to balance the Game. It's one thing to Battlestomp in an pure Singleplayer RPG - or to have general Balancing issues. And even in "fun" Co-op Games like Saint's Row its pretty okay to have balancing issues. And even in DOS1 i didn't mind that much. But DOS2 is different, because they want to deliever an proper Multiplayer - RPG...nothing like slaughterfest Diablo and such, but an true "Roleplaygame" like you experience with proper Singleplayer RPGs, and such Games we didn't had that much. If i remember correctly Neverwinter Nights and Baldurs Gate had Multiplayer, but except that most RPGs are focused on Singleplayer... and an proper Multiplayer, who also encourage competing and PvP - should be pretty balanced...


/edit:
I don't "claim" that Divinity Original Sin 2 is perfect, but if you look at the Features and the Basic-Ideas, the concept is more balanced than the first one, with things like Armor-System or limited AP Pool. The Systems only need more tweaking, and that's what the EA is for anyway.

I also want to point out, except the whole "Balancing" Issue, you should not forget, the Game is now Open for up to 4 players. It wouldn't be fair, if someone can shelter as much AP Points as possible so he battlestomp everything in the first round, while the other Players has nothing left to do. In 2Player Co-op this already can be frustrating, if you most of the time have to watch, in 4P Co-op it gets quite fast boring. I like it - if they value more Group-Play...

Last edited by LightningYu; 05/06/17 09:14 AM.