The presets are there to serve as sort of examples of what character builds you can make.

But they are also affecting any changes to the origin character builds we can choose at the start of the game.

Because current presets are mostly bad builds or underwhelming and uninspired quick builds, they present the game systems in a relatively bad light and affect origin builds badly.

It may be that the devs just made some quick builds so the alpha can go into testing and just didnt bother to make them the best they can be. And im sure they can do that easily.


These are my examples of how i would make the default, starting builds.

The purpose of these presets is to:

- Present the possible builds, different skills, ability options and talents to the players in much more diverse way so they can more easily see how many options is there.

- To be more imaginative with specific builds general lore style expectations and to present them in more original forms instead of being mostly the same.

- To be much better starting choices by themselves.

- To make any optional presets we can choose for the Origin characters once we find them in Fort Joy area much less broken, bad or unimaginative.

- I am presuming that only one Talent is race specific and so unchangeable and that we would have the opportunity to choose two talents more at the character creation.

(None of these builds have constitution chosen since that attribute is completely worthless now and may as well not be in the game at all.)


The redesigned preset builds:


Witch - Finesse, Int, Mem
Necro, Summoning, Bartering,
Conjure Incarnate, Mosquito swarm, Decaying touch
racial talent - Leech, Savage Sortilege


Wizard - Int +2, Mem +1
Pyromancer, Aerothurge, Loremaster,
Shocking touch, Haste, Electric discharge
racial talent - Elemental affinity, Savage Sortilege


Battlemage - Str, Int, Mem
Warfare, Aerothurge, Telekinesis,
Shocking touch, Critical strike, Blinding radiance
racial telent - Parry master, Comeback Kid


Inquisitor - Str, Int, Mem
Pyromancer, Necro, Telekinesis
Searing daggers, Ignition, Raining blood
racial talent - Leech, What a Rush


Cleric - Int, Str, Wits
Geomancer, Hydrosphist, Loremaster,
Armour of Frost, Restoration, Fortify
racial talent - Picture of health, Elemental affinity


Ranger - Finesse +2 Wits +1
Hunstman +2 Sneaking +1,
Mark, Marksman Fang, Aid
racial talent - Arrow recovery, Pet pal


Wayfarer - Fin, Int, Mem
Geomancer, Huntsman , Bartering,
Ricochet, Poison dart, Fossil strike
racial talent - Elemental ranger, Far out Man


Fighter - Str, Fin, Wits
Warfare, Huntsman, Lucky charm,
Battlestomp, Mark, Enrage
racial talent - Opportunist, Walk it off


Knight - Str, Mem, Wits
Warfare, Two handed, Persuasion,
Critical strike, Battering ram, Battlestomp
racial talent - Executioner, Hothead


Rogue - Fin +2, Wits, (this one is changed the least)
Scoundrel, Dual Wielding, Thievery,
Backlash, Throwing knife, Adrenaline
racial talent - Back-stabber, Parry master


Shadowblade, - Fin, Int, Mem,
Scoundrel, Necro, Sneaking,
Throwing knife, Raining blood, Decaying touch,
racial talent - What a rush, Guerrilla


Enchanter - Int, Mem +2
Hydrosophist, Aerothurge, Lucky Charm,
Hail strike, Blinding radiance, Restoration,
racial talent - Pet pal, Mnemonic



Feedback and opinions welcome.