Well, i still have some fate that Larian will improve and change different things. Even if not, modders will.
Im presuming only one of the starting talents everyone has is a racial one, like spellsong for lizards. And that those who give +2 in a specific attribute are not. But even if they are, it doesnt matter much.
For these presets, im not sure if i would make these new talents locked or not, but lets say they are selected but changeable. The custom build would certainly be able to change everything.
Only Origin builds would have talents locked and you get only one to choose as it is right now. (i would make separate presets for the origins, if thats possible)
As for Con, ive just played a whole alpha without putting a single point in it for any character, and they were all hybrids and most triple hybrids. For example I made Sebille into rogue-fighter-necromancer who got duel wielding and used daggers and swords, so finesse and strength both.
I never felt any problem whatsoever by missing on Con.
Prince had a few points in it from some Gear and since such equipment is common i dont need to waste a single point on it in character creation. At the end of the alpha you can check and see that large majority of vitality is given by leveling up, not by Con.
Therefore - it is completely pointless to spend any points on it.
Personally, I would avoid Ignition and Contamination on all presets, but if it were up to me, they would be entirely out of the game.
I agree that those are the worst skills we have at the start.
But i picked ignition because there is so little choices in character creation and i wanted the presets to look different at fist sight.
Which is why Inquisitor is changed into a more of a wizardly type, instead of a fighter-necromancer. He does have one point in Strength to point out that he can use other weapons or get a point in warfare at first level up.
While chosen skills and talents make that preset more of a sadistic looking type of character, as it would be generally expected. The starting weapon type should be changed into one based on Str. An axe or a mace probably.
Wizard is turned into a elemental spell casting powerhouse instead, i only gave him haste as a starting choice because Inquisitor had searing daggers and other builds took other offensive Pyro spells. Of course players can change these starting spells if they want.
Picture of health should not be tied to warfare, but be free to choose. Cleric is now more of a magic support class too, instead of fighter-mage as is usual.
And can be combined with any pyromancer in the team for explosions.
Fighter is now more of a fighter. Not a fighter - wizard.
A fighter should not have magic abilities. And to me the term means offensive, not defensive capabilities.
He can get defense from other characters in the team.
In fact making it like this would increase the need for such cooperation.
So, its an offensive hybrid build capable of melee and ranged combat, i.e - fighting - that requires Strength and Finesse. But of course the players can choose to focus on one side more or add some other ability later on.
This would be Ifans starting default preset.
A Knight would be Red Prince default one, although i think he should have a unique default build, with a point in Pyromancy and slightly different talents.
He would also get the "Clear Mind" pyro spell so thats why that isnt in any of the presets above.
I would also add a few more presets, like Pyro-fighter, and Aerothurge-Rogue, for example.