Ive seen that post, seems like a lot of effort. Hope it works out for you.

Im approaching this from a bit different angle and trying to come up with presets that would seem interesting, diverse and fitting for the "role". I havent thought to change conjurer and polymorph since i figured they seemed ok as specialized single builds and i havent played them at all, except adding some polymorph to a Rogue and to Ifan as Ranger, which plays well.

It just seemed right to add summoning to the Witch build. So its not just another ordinary wizard.
And i really dislike fighter with geomancy - being called a fighter.

Im not much of a min-maxer since i find all that detailed calculating boring.
I like to have a sort of good flow and even some challenge in how to use different abilities and stats.

What i would like to achieve with these presets is have players find them interesting and functional enough to play (only more on imaginative side then OP builds), but to also make them think: "Hey, if i take this skill or a talent from this preset and combine it with this other one..."

And also to avoid making origin characters into something i dont want.
Because when i say to Ifan he should be a fighter i dont want a fighter-geomancer.
or Ranger - being a similar hybrid, only with pyro skills, but not a Ranger, while Red Prince who needs a point in pyromancy - ALSO HAS Geomancy. etc.

And then the wizard ALSO has geomancy. Witch - guess what? Geomancy.

If there should be a mellee defensive build - then shield training should be a separate skill! Like it was in the previous game. Instead of having geomancy slapped onto everything.

The presets should be inspirational examples, but it doesnt hurt if they are also interesting builds too.