I personally like the fact geomancy restores armor since im currently having fun with a poly/aero/geo/hydro mage build with a sheild.
Basically i use take flight to get into strong but risky high-ground positions and effectively soak up damage whilst i deal damage.
I dislike the poison aspect of geomancy though, never use it since most of the fights have water lying around which makes it spread like crazy. Which basically ends any ideas of a fire mage for me.
An extreme change i though of was to buff the poison and earth damage and make it 10% armor restored since fortify and the two slow spells are all i use in the school.
Last edited by Bullethose; 06/06/17 11:44 AM.