Hi,
loving the game/new systems sofar but I have a few suggestions...
1) rage
I would quite like if you would be able to cast that skill on enemies to give melee staff wizards a few tools, maybe nerf the crit and debuff, move it to a magic school, I don't think it would be too OP, enemies can use it too
2) adrenaline/skin graft
seems like THE goto skills atm no matter your build and most fights for me consist of casting those constantly.....
skin graft especially feels so powerful that I would rather have it as a source skill
a few of the source skills (especially the innate ones for the classes) feel really underwhelming compared to the 3 skills above.
Skin graft should be a source skill, certainly. (Personally, I don't think it should exist. It is the exclusive mechanic by which cooldowns are affected. There should be at least 1 skill in each class that works with cooldowns in some way if this is to be fair). Also, why is Walk in Shadows a source skill and Chameleon Cloak not? Testing? I don't know.
Elves have even more of an advantage now that they've decided to give you Adrenaline in the tutorial section when you eat that chunk of flesh, instead of getting Fortify from Atusa's leg (which seems way more balanced). No need to invest a point into Scoundrel for it anymore.