Originally Posted by Hiver
Originally Posted by cool-dude01
Don't suppose anyone has an idea for a Witcher build?


Well, two swords would be mandatory so you need a strength based build. Only Witchers are not tanky characters.

But you cannot invest in finesse, which also increases dodging, because swords are strength based.

So you cannot make a sword wielding quick and dodgy character.

You would need to restrict yourself a lot in other things and spread skill and attribute points a lot to even get something similar to a Witcher, but im not sure what would be the purpose anyway.




In theory he could make a witcher like build if he would be willing to sacrifice the constitution stat for finesse. The disadvantage of doing things this way is that he will be squishier than his tank,but the upside is that investing in Scoundrel becomes more advantageous for him because with his above average finesse he could use Chloroform and deal good damage with it,as well as gain some disengage abilities like walk in shadows and cloak and dagger (which last I checked don't need a dagger to cast).

My advice:
Go Human
Starting stats: 14 str, 12 fin, 12 wits 10 in the rest
Using Knight preset: +1 warfare and scoundrel ->Adrenaline Rush,Battering Ram, Cripling Strike or Battlestomp
Executioner talent with +1 in persuasion (so he can be the face of your party,the guy who trades and is very charismatic)

Alternatively you could go +1 poly and scoundrel for more important utility skills,namely Bull Rush and Chameleon Cloak...but then you would have to drop the +1 in persuasion for +1 in thievery to maximize the value of your main

By level 4 get Opportunist talent, Cloak and Dagger, Bull Rush and Chameleon Cloak as well as 16 str and 6 memory slots. Finnesse and Wits can be spread out as you like, both help keep you alive, but in my opinion being able to outpace your opponents is more valuable than having a higher dodge value and bonus damage to Chloroform.