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#604996 06/06/17 08:23 PM
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Hi,
loving the game/new systems sofar but I have a few suggestions...

1) rage
I would quite like if you would be able to cast that skill on enemies to give melee staff wizards a few tools, maybe nerf the crit and debuff, move it to a magic school, I don't think it would be too OP, enemies can use it too

2) adrenaline/skin graft
seems like THE goto skills atm no matter your build and most fights for me consist of casting those constantly.....
skin graft especially feels so powerful that I would rather have it as a source skill

a few of the source skills (especially the innate ones for the classes) feel really underwhelming compared to the 3 skills above.


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Rage originally WAS castable on enemies, but... well, NPCs would actually near-constantly cast it on YOU because it registered as a debuff, instead buffing your party. The reason it registered as a debuff was because ... Well, it caused a weakness to ALL elemental types, I'm fairly certain.

I think the skills, aside from Skin Graft (Which I haven't sued at all) are fine as-is.

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I really liked Rage being castable on enemies.
However, being able to double the elemental damage a target takes for 1 AP (as well as removing all dodge chance) was too strong. There wasn't really a drawback, as you could debuff an enemy and kill them before they could act.
I guess they decided balancing the ability for both scenarios would be too difficult.

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Originally Posted by anton_es
Hi,
loving the game/new systems sofar but I have a few suggestions...

1) rage
I would quite like if you would be able to cast that skill on enemies to give melee staff wizards a few tools, maybe nerf the crit and debuff, move it to a magic school, I don't think it would be too OP, enemies can use it too

2) adrenaline/skin graft
seems like THE goto skills atm no matter your build and most fights for me consist of casting those constantly.....
skin graft especially feels so powerful that I would rather have it as a source skill

a few of the source skills (especially the innate ones for the classes) feel really underwhelming compared to the 3 skills above.



Skin graft should be a source skill, certainly. (Personally, I don't think it should exist. It is the exclusive mechanic by which cooldowns are affected. There should be at least 1 skill in each class that works with cooldowns in some way if this is to be fair). Also, why is Walk in Shadows a source skill and Chameleon Cloak not? Testing? I don't know.

Elves have even more of an advantage now that they've decided to give you Adrenaline in the tutorial section when you eat that chunk of flesh, instead of getting Fortify from Atusa's leg (which seems way more balanced). No need to invest a point into Scoundrel for it anymore.


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They should just make it so you can't use the skills you learn from eating flesh until you meet the prereqs, solved.


Chaotic neutral, not chaotic stupid.
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Originally Posted by Kilroy512512
They should just make it so you can't use the skills you learn from eating flesh until you meet the prereqs, solved.

I personally don't think it's a problem. I feel like this is a good supplemental side, sicne any ATTACK skills you get are gonna be nerfed to hell by the lack of requisite stats and abilities or w/e. Plus any DIRECT support (Frost armor, fortify) are gonna be weaker than if you had ranks as well.

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Originally Posted by TraceChaos
Originally Posted by Kilroy512512
They should just make it so you can't use the skills you learn from eating flesh until you meet the prereqs, solved.

I personally don't think it's a problem. I feel like this is a good supplemental side, sicne any ATTACK skills you get are gonna be nerfed to hell by the lack of requisite stats and abilities or w/e. Plus any DIRECT support (Frost armor, fortify) are gonna be weaker than if you had ranks as well.


I agree, and that's exactly why it's absurd for them to give you Adrenaline

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Originally Posted by vivalafai

I agree, and that's exactly why it's absurd for them to give you Adrenaline

Is it, though? I dont' really feel that an AP that, last I checked, lowers your AP from another later turn is really all that absurd a thing. It's supplemental,a nd strong, but it's not gonna guarantee you a win.

Especially considering we don't even have hard mode, let alone the -hardest- difficulties available yet.

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I know that rage was usable on enemies and that they used it as well, recently the change to remove that made me think that a rebalancing of the skill (cost, cooldown, its values etc) would have been more preferable since I really like the idea of a melee centric caster specializing on magic damage.

I don't have any problem with elves getting "free" skills as long as their power is tied to their respective schools, adrenaline is a powerful "support" though and doesn't really suffer from that.

Walk in Shadows / Chameleon as someone mentioned is a headscratcher and ties into my observation that the powerlevel of source skills atm is all over the place....I am sure larian will further work on that and we really don't know atm how common/easy or hard it will be in the further acts or patches to obtain source points.

Skin Graft for me stands out as the single most OP skill in the game, especially when paired with adrenaline atm. It also helps with point investments at level up since if you don't wanna autoattack now and then you would have to invest into memory, skin graft devalues memory as a desirable stat and frees up those points to invest into damage.

I really don't have a clear vision for this and don't envy larian, I posted here purely out of selfish reasons since rage+magic melee is a beautiful thing smile

One possible change that could be made would be to either make rage and aura that affects everyone in a certain radius or make it an AOE skill centered around you so you still need to get into melee range but get affected by the debuff part of it as well.

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Originally Posted by TraceChaos
[quote=vivalafai]
It's supplemental,a nd strong, but it's not gonna guarantee you a win.


I'm not sure if there is a single skill that can guarantee you a win. Adrenaline's skill description does not say "0AP: You win the game." If I am not planning on putting points into Scoundrel, this falls right into my plans, as it makes any build I had in mind better. Not having the extra AP next turn doesn't matter if you have enough AP to neutralize an enemy and leave combat (without fleeing) in one turn. There are some ridiculous things in this game that just would not be possible without Adrenaline, and it's not even necessary, because the rest of the skills are balanced enough that you can have a challenging and enjoyable playthrough, so why put such a convenient option right in our hands?

Originally Posted by TraceChaos
[quote=vivalafai]

Especially considering we don't even have hard mode, let alone the -hardest- difficulties available yet.


This is true, and maybe then I'll be eating my words. xD


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+1 for skin graft as a source skill


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