I dont think the starting weapons should be any kind of big consideration since you can swap them almost immediately in the game.

Some of my presets above also dont have their base attributes and other abilities or weapons aligned perfectly - but you get maybe more interesting options and different starting playstyle in return. Like the Inquisitor preset i suggest above.

Since the game is not really class based and hybrid builds are very much preferable anyway, i think the good set of interesting options is better then some specific perfection in a build. And you can win any encounter even with the worst builds possible.

I would prefer if the skills and abilities had several different influences on various stats though, so a build would get something out of choosing one even if its not the best one for that kind of "class". And of course, if armors worked as percentage based DR, not as complete immunity barriers.