I dont think the starting weapons should be any kind of big consideration since you can swap them almost immediately in the game.
Some of my presets above also dont have their base attributes and other abilities or weapons aligned perfectly - but you get maybe more interesting options and different starting playstyle in return. Like the Inquisitor preset i suggest above.
I was not talking about the presets you can make at character creation, I was talking about the presets you are forced to chose when hiring a companion to join you.
For new players it is important to have presets which are not ambiguous and have a description that matches it's purpose within the game.
Fighters are subpar front liners/tanks when compared to an Inquisitor with a sword and board, furthermore Red Prince + fighter preset is the only viable instance in which the fighter preset is good - for the purpose of fighting equiped with a staff!
Inquisitors are supposed to be staff wielders extraordinaire, but are actualy terrible when wielding that weapon because they gain no advantage in combat from destroying magical armor in melee combat.
...you can win any encounter even with the worst builds possible.
This is not true in boss fights and partialy true in trash mob encounters. On explorer mode I insta lost on some encounters because my party did not have a competent front line fighter (I had a spear orientated knight and sebile as a shadowblade, it was the worst combo ever).
Presets are supposed to be this small little feature that help new players learn the mechanics of the game but if 2 or more presets fail misserably at the role they are assinged then they serve no purpose other than to annoy players.